Trying out a new piece of Software. I've used NDO2 for supplimentary tweaks to a normal map, but never for a complete project. INTERESTING... Progress was slow due to inexperience with the toolset, but the results are OK.
Sunday, 30 September 2012
SCI-FI Gun UVs
Initial Seams cut in Blender (care was taken to ensure that the seams were in the approximate positions of the body pieces on the actual gun design) ...
Unstretched in Roadkill, but unfortunately uniformly sized...
Since there were certain areas with a lot of textural detail I gave priority to these and scaled them up. I also rotated each piece to ensure as consistent as possible checker map.
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