Thursday, 4 October 2012

Low Poly Tracksuit guy W.I.P

No arms yet: working on that... 

Earlier Tester for Re-topology tools: 


Wednesday, 3 October 2012

Details


So, Yeah... I'm not the greatest hand modeler in the world. 







Tuesday, 2 October 2012

Trackie Guy W.I.P


2nd Version, after scrapping the first: 

The Hair is giving me Gyp. Otherwise I like the face and particularly the ears (which are always a pig)




Yesterday's version. I HATE hate hate working low poly first. It just doesn't work for me. I need to know where the anatomy is. I would sooner work High poly, sculpt the cloth folds and then re-topologize the lot. Good Anatomy = good edge flow. That is all. 





Sunday, 30 September 2012

Sci-Fi gun Normals in NDO2









Trying out a new piece of Software. I've used NDO2 for supplimentary tweaks to a normal map, but never for a complete project. INTERESTING... Progress was slow due to inexperience with the toolset, but the results are OK. 

SCI-FI Gun UVs



Initial Seams cut in Blender (care was taken to ensure that the seams were in the approximate positions of the body pieces on the actual gun design) ...
Unstretched in Roadkill, but unfortunately uniformly sized... 

Since there were certain areas with a lot of textural detail I gave priority to these and scaled them up. I also rotated each piece to ensure as consistent as possible checker map. 


Sci-Fi Gun LP W.I.P